reasoning under uncertainty in humans and language models

gonçalo guiomar*, elia torre*, victoria shavina, pehuen moure, mario giulianelli, shih-chii liu, valerio mante
neurips 2026 · institute of neuroinformatics (uzh & eth zurich), eth ai center, ucl · *equal contribution

# tl;dr

humans and the best reasoning llms reach similar accuracy on this game (≈61%), but they get there by different routes.

extended reasoning mostly improves inference: it cuts inference loss by 10.9 pp but sampling loss by only 3.0 pp.

every llm samples evidence worse than humans do. humans lose their accuracy at the final decision instead.

a small behavioral model places humans and llms in one shared cognitive space, and its latent variables show up in the activations of gpt oss 20b.

sections

01
the task and the optimal agent

a game that separates gathering evidence from using it, and the agent that plays it perfectly.

02
reasoning improves inference, not sampling

humans and 28 llms against the optimal agent, split into sampling and inference loss.

03
a behavioral model of latent cognitive variables

memory, strategy, choice bias and occlusion awareness: one parameter for each deviation from bayes.

04
model playground

run any fitted agent, or your own parameters, round by round in the browser.

05
the posterior of the chosen button

how probable each choice was, for every agent, data against the fitted model.

06
cognitive space: what reasoning changes

every agent placed by its fitted parameters, and where extended reasoning moves it.

07
inside the model: interpretability

gpt oss 20b's activations move between choice regions the way the fitted model predicts.

takeaways

cite

@inproceedings{guiomar2026reasoning, title = {Reasoning under uncertainty in humans and language models}, author = {Guiomar, Gon{\c{c}}alo and Torre, Elia and Shavina, Victoria and Moure, Pehuen and Giulianelli, Mario and Liu, Shih-Chii and Mante, Valerio}, booktitle = {Advances in Neural Information Processing Systems}, year = {2026} }

mockup · figures are drawn live from the camera-ready figure sources (loss tables, fitted parameters, posterior curves); the playground re-implements the behavioral model in javascript. paper link and bibtex are placeholders.